OneCar App

Background

OneCar is a carpool product that allows church youth groups and college campus groups to manage a secure carpool network and decrease their environmental footprint. Though other organizations may benefit from OneCar, the church use case is the central focus.


The first cut of this application is a fully-responsive web app, enabling use for both desktop and mobile devices. The eventual goal is to ship fully-featured native apps for iOS and Android.


OneCar Users

OneCar caters to three tiers of users: administrators, drivers, and passengers. Administrators have full access to features that allow them to oversee their organization, drivers may create rides and add passengers to their vehicle, and passengers may join preexisting rides.

Passengers

Find safe rides for every event,
while connecting with active members within your community

Book rides

Never miss an event.
Ride with friends or make new ones

Manage upcoming rides

Attending multiple events?
Keep track of all your rides

Stay up to date

Be notified of event changes
and driver updates

Drivers

Get involved in your community and lessen your carbon footprint.
Give someone a lift!

Create Rides

Find events to sign up for;
drive for any event

Personalize your drives

Set a driving radius, add friends,
sign up for reoccuring events

Manage Drives

Keep tabs on upcoming drives,
see your schedule at a glance

Administrators

Stay organized,
easily manage users, rides, and events

Manage Users

Assign drivers
and enlist administrators

Oversee Events

Create new events
or update an existing event details

Plan ahead

Assign drivers to events in advance
and find passengers a ride

Role & Process

In addition to handling the interaction and visual design for the application, I shared the product manager role and will be coding a part of the CSS.

The goal for OneCar’s interaction design was to create an intuitive application that makes default use cases as easy as possible, while expanding core screens’ functionality to make advanced use cases possible.

To lay the groundwork, I interviewed potential users, worked with a developer to create a product spec (outlining product goals, prioritizing features, and fleshing out use cases), and researched relevant products. Following the initial steps, I developed user personas, mapped out a basic structure for the application, and sketched the first round of wireframes. The sketches were converted to low fidelity digital wireframes, followed by high fidelity renditions.

Visual Design

The vector imagery highlights various destinations that OneCar users can travel to together. From beach to forest to urban city, the possibilities are endless. The OneCar vehicles show a diverse range that mirrors OneCar drivers, full of personality.

To convey friendliness, the playful illustrations are paired with a bright, optimistic color palette.